Should Japan find itself in a land war against the Soviet Union, and if Japan uses 15 ton light tanks to the Soviets’ fully upgraded 25 ton medium tanks, the Soviets will get much more bang for their buck than will the Japanese. and the Soviet Union each have technology they can research which allows them to decrease the cost of their medium tanks to 4 PUs each. Fully upgraded medium tanks have a land combat value of 2.5, 4 hitpoints, and also cost 5 PUs each. The worst possible medium tanks have a land combat value of 1, 2 hitpoints, and cost 5 PUs each. ![]() Fully upgraded light tanks also cost 3 PUs each, but have a land combat value of 1 and 2 hitpoints. ![]() The land combat value of 0.5 means that if you have two light tanks, you will inflict exactly one hit on an enemy land force each combat round. The worst possible light tanks have a land combat value of 0.5 and one hitpoint. Presumably, the person allocating hits will choose to finish off injured enemy units before moving on to uninjured units. To prevent this from becoming overpowered, whoever is inflicting damage gets to choose how the hits are allocated. A different map (which has yet to be devised), a different combat system (which has already been created), and a different big picture approach. This game is intended to be entirely independent of Axis and Allies. During Italy’s Collect Income phase, he/she will collect 2 IPCs from the Allied powers.Īxis Capture Middle East love the idea and and very interested in where you might take it, but have you considered developing this independent of Axis & Allies? I think this may actually be able to thrive better as an independent game with its own map and combat system, if you’re willing to put the time into it. During Germany’s Collect Income phase, he/she will collect 3 IPCs from the Allied powers. If the Allies are unable to decide to pays, the Axis powers will choose.įor Example: In the chart below, Germany controls 3 IPCs and Italy controls 2 IPCs. The costs may be spread out among the three Allied powers, or one power may bear the burden. The Allies must decide who will pay Germany and/or Italy. During their Collect Income phase, the German and/or Italian player may collect their IPC income, according to their respective IPC level, directly from the Allied players - not from the bank. There are eight positions on the Middle East Territories track of the NPC chart. ![]() Germany and Italy may never build Naval Bases or Industrial Complexes on a Middle East territory. The upper part of the chart is unaffected.Īs per the normal rules for the Axis Minors if the AM capture a Middle East territory, place a German national control marker on the Middle East Territories section of the NPC, according to the value of the territory just captured. Whenever Germany or Italy captures a Middle East territory, move their national control marker (either German or Italian) along the track of the lower ‘ Middle East Territories’ section of the National Production Chart (NPC), according to the value of the territory just captured. In fact, the United Kingdom player begins the game with one Infantry in Lebanon-Syria, but does not gain the IPCs generated by this territory. The Allied powers may occupy these territories in order to defend them from Axis capture, but they can never take control of these territories for themselves. They are captured or liberated like any other land territory, but the IPCs of this region are tracked differently. During the game, Germany and Italy have a chance to control this oil (and the IPCs) by taking over these territories. The territories of the Middle East consist of independent countries that provide oil and other resources to the Allies.
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